S'idleffect
Idle game almost arcade-y, Expand your play area !
- click+drag to move the camera
- scroll to zoom
- click on square and circles
- figure out the rules
Unfortunately no save/load function.
Idle game almost arcade-y, Expand your play area !
- click+drag to move the camera
- scroll to zoom
- click on square and circles
- figure out the rules
Unfortunately no save/load function.
Comments
Log in with itch.io to leave a comment.
game crashed again
love the overhaul in the graphics
when will the next update be?
I released a somewhat optimized build which replaced text by a progress gauge, let me know if you can play longer than before :) ;
The balancing/timings hasn’t had much thoughts yet.
Next update will probably add persistence, but I think it will be in ~2 months
i think i was able to play a little farther before it crashed
persistence has been added :) it’s through a new “triangle” node ; next update will take more time.
Really creative game. Surprisingly entertaining.
Thanks!
dope
❤️
game crashes after a certain point
Thanks for your tests! I didn’t realize that, I’ll try to investigate.
it gives me a gray screen with a robot face or something
pretty cool but i dont know what we are gaining or why we would want to block the square after we unblobked it
My objective for S’idlEffect is to gain currency for another game, stay tuned :)
S’idlEffect will eventually be an idle game, featuring persisted sessions, so you can come back to the map you know later on.
Blocking the square is useless for now, I think I’ll prevent click to block.
so how will that work with gaining currency for another game
That’s heavily under construction (don’t expect it to be “fun” until late 2024) ; but if you’re interested in tech details, check out Backpack https://github.com/Vrixyz/backpack
Players can have an account created on Backpack server when playing games supporting Backpack (game developers must integrate it).
For the moment Backpack supports (in tech demo) accounts through email/password, but later on I’d like to support facebook and your favorite way of authenticating (private key, github, twitter…)
that's actually really cool